Control details


Main weapon: Loser's Spit
              Chain-fires numerous bullets forward. Effective at all ranges.
               Individual bullet damage rises with SOL level
               Firing speed rises with LUNA level
(Individual bullet damage falls, but total damage rises)

               Will continue firing automatically for 12 frames (about 0.2 seconds) after activation
(In other words, press the button 5 times per second for continuous fire)

               Consumes LUNA during continuous fire, but recovers it starting 5 frames after the attack ends.
               Thus, with care and good timing, LUNA can be made to last.
Also, the start of continuous fire consumes LUNA more rapidly, so avoid overusing it.

               Press main shot rapidly to switch to a concentrated, piercing mode.
This mode fires quickly, travels rapidly, and penetrates enemies, but
consumes LUNA very rapidly, and so is ineffective for sustained fire.
Once entered, this mode continues as long as rapid fire is maintained.
(It may help to string together attacks here, as well.)
Piercing mode ends automatically when LUNA runs out.

Main shot Narrow  


Main weapon 2: Dead Array
              Hold the button for 0.5 seconds and release to unleash the linear blades in DEAD LIAR's arms.
Hold for 1.0 or 1.5 seconds to increase the range and destructive power.
(The point of highest damage also extends slightly forward, so be aware.)
Penetrates enemies within its area of effect.


               The third level of charge also releases a shockwave, unless there is an enemy
at its target point, in which case it damages that enemy regardless of distance.
              (The target point is in front, but not too close)
Enemies in the target point will be marked with a yellow double circle.
Charging Dead Array The shockwave The targetting circle Extra damage to the targetted enemy


Subweapon: Misteltoe TOBARI-MARU
               A mid-ranged weapon. Flies a short distance in the direction last pressed and remains there for a set time.
Can collect artifacts.

Press the button briefly to send her in the direction currently being pressed (defaults to forward).
She will stop after a while and remain for a set time, attacking all nearby enemies.

If the main weapon isn't fired, then when the subweapon gauge fills her aura changes to red and its damage increases.
If the EXECUTOR enters her aura, its radius increases.
Normal Subweapon gauge full EXECUTOR inside aura

The Misteltoe can be thrown farther by holding the button for longer while launching
The Misteltoe can be drawn towards the EXECUTOR by holding the button after launching
The Misteltoe can be withdrawn immediately by tapping the subweapon button three times

If launched by holding the button, the Misteltoe will be connected to the EXECUTOR by a thread which also deals damage.
Normal thread Thread with subweapon gauge full
If the main shot button is held down while the thread is active, the thread will grow larger,
become brighter, and deal more damage.
Normal thread - main shot Subweapon gauge full thread - main shot

Holding the subweapon button will slow the EXECUTOR, and create a targetting cursor.
Move the cursor with the direction keys, choosing where to deploy the Misteltoe.
Release subweapon to launch the Misteltoe to the location of the cursor.

When launched in this fashion, the Misteltoe...
Deals less damage, but remains in position until recalled by pressing subweapon once
Also, the Misteltoe's behavior will change depending on the equipment type:
In FOLLOWING TYPE, she will maintain position relative to the EXECUTOR
In SOLITUDE TYPE, she will maintain position relative to the screen
A cursor appears when the button is held, and can be moved with directional input Launches to the cursor when the button is released and maintains that position



Discharge: Carnage Raid
              Reduces SOL to level one, incinerating the area around the EXECUTOR.
               Requires SOL of level three or higher, and is more effective at higher levels
               Destroys enemy bullets, and grants invincibility after use (not upon use, so be careful)
               Discharge begins when the button is released
Hold the button to delay the attack for at most two thirds of a second, prolonging invincibility.

               Lowers STELLA according to the number of bullets destroyed and current STELLA level
A powerful area attack