CUSTOMIZE MENU METHOD: |
SPEED CONTROL |
WAY OF LIFE |
BOOTLEG GHOST |
Setting | Effect |
SETUP MENU [FORMAL] | A menu appears at the start of each session, allowing EXECUTOR abilities to be set. Abilities have set defaults. |
SETUP MENU [ACTUAL] | A menu appears at the start of each session, allowing EXECUTOR abilities to be set. Abilities default to DIPSW settings. |
BASED ON DIPSW | Does not show a menu at the start of each session, instead using the DIPSW settings. WAY OF LIFE SPEED CONTROL BOOTLEG GHOST RADIANCE All three are set in this menu. |
WAY OF LIFE: |
Option | Effect |
5 DRASTIC [-1] | 5 - one less than default |
6 MODERATELY [ 0] | 6 - default |
7 PRUDENTLY [+1] | 7 - one more than default |
Option | Effect |
UNPLUGGED | Ten levels from 1 to A. The normal, default setting. |
Option | Effect |
LIMITED | Six levels from 1 to 6. Since it is cannot rise very high, things should stay calm. |
COMPRESSED | Seven levels from 4 to A. It starts somewhat high, there will be resistance from the start. |
DISTORTED | Four levels from 7 to A. Starts high, and so will be consistently involved. |
CAPTION: |
Option | Effect |
WITHOUT ALWAYS | Never show mission dialogue. |
AT REPLAYING | Only show dialogue during replays. |
WITH ALWAYS | Always show mission dialogue. |
INTERMISSION MONOLOGUE: |
CORE SIGN: |
SPEED CONTROL: |
Option | Effect |
AUTOMATIC | Low speed only while holding the shot button. |
MOMENTARY | Low speed only while holding the speed control button. |
ALTERNATIVE | Press the speed control button to switch between high and low speed. |
TRIPHASE | Press the speed control button to switch between, low, medium, and high speed. |
BOOTLEG GHOST: |
Option | Effect |
ASPIRANT | The basic setting. Does nothing unless SOL is at maximum and life is below starting value (4), when it triggers autorejection. |
SOLIDSTATE | Will use SOL power to autoreject whenever there is enough SOL for a discharge available. |
ADEPT | Does not autoreject when SOL is at maximum and the suppression radius does not activate automatically, but does activate more rapidly. |
SW CHARGED ANNOUNCE: |
DC STANDBY ANNOUNCE: |
INV VISUALIZER: |
SPIRIT GAIN DISP: |
Option | Effect |
WITHOUT | No alerts. |
10000 | Number of spirits obtained shown when it exceeds 10000 (1 on the HUD counter) |
+SOUND | And, when it exceeds 100000, an alert sound is played |
+LOCUS | And, the spirits' trails are shown on-screen |
SPIRIT CYCLE ANNOUNCE: |
KILL CYCLE ANNOUNCE: |
BACKGROUND DISTINCTNESS: |
COMMON HIT SPARK: |
COMMON FIRE SPARK: |
EXIT DIPSW: |