![]() | FULL SEQUENCE ORDER: |
After completing certain requirements (shown under SEGMENT LOCATION), some pre-segment menus may present two choices for the next segment. "BEHIND" allows you to play the rear-guard, while "LEAD" allows you to take the main role. If you have not completed the requirements, all stages with a choice will default to "BEHIND". |
When beginning a new stage, various things may change depending on the EXECUTOR's condition.![]() ![]() ![]() ![]() In other words, the better you play, the harder the game will become. |
![]() | SEGMENT LOCATION: |
You must breakthrough segment 4 in FULL SEQUENCE ORDER without continuing. This is the condition mentioned above, but it will not unlock all parts of the game. |
![]() | SHORT MISSION: |
![]() | TUNING DIPSW: |
![]() | ARCHIVEMENT OF EXECUTORS: |
![]() | AWAY: |
![]() | Setup menu |
![]() | Replay data menu |
For both FULL SEQUENCE ORDER and SHORT MISSION (1): The segments completed are shown from left to right. SH stands for the Shrine of Farewell. (2): The number of extends (either from breakthroughs or revives) is shown. The number for each stage is shown from right to left, corresponding to the stage enumeration above. (3): The number of mistakes made (both hits and defends). (4): The number of defends. (5): The number of lives lost (without defending). (6): The number of consecutive mistakes within a short period of time. (7): The stages in which SPIRIT breakthroughs occured. (8): The stages in which KILL breakthroughs occured. A vertical orange line through a stage represents the use of a continue. |
![]() | Replay saving |