FULL SEQUENCE ORDER: |
After completing certain requirements (shown under SEGMENT LOCATION), some pre-segment menus may present two choices for the next segment. "BEHIND" allows you to play the rear-guard, while "LEAD" allows you to take the main role. If you have not completed the requirements, all stages with a choice will default to "BEHIND". |
When beginning a new stage, various things may change depending on the EXECUTOR's condition. Your life may come closer to an EXTEND, depending on how much you have left If you didn't get hit much you will bring a large amount of STELLA to the next stage, making it harder If you died often you will not bring very much STELLA to the next stage, making it easier Your lower STELLA limit will rise in inverse proportion to the mistakes made In other words, the better you play, the harder the game will become. |
SEGMENT LOCATION: |
You must breakthrough segment 4 in FULL SEQUENCE ORDER without continuing. This is the condition mentioned above, but it will not unlock all parts of the game. |
SHORT MISSION: |
TUNING DIPSW: |
ARCHIVEMENT OF EXECUTORS: |
AWAY: |
Setup menu |
Replay data menu |
For both FULL SEQUENCE ORDER and SHORT MISSION (1): The segments completed are shown from left to right. SH stands for the Shrine of Farewell. (2): The number of extends (either from breakthroughs or revives) is shown. The number for each stage is shown from right to left, corresponding to the stage enumeration above. (3): The number of mistakes made (both hits and defends). (4): The number of defends. (5): The number of lives lost (without defending). (6): The number of consecutive mistakes within a short period of time. (7): The stages in which SPIRIT breakthroughs occured. (8): The stages in which KILL breakthroughs occured. A vertical orange line through a stage represents the use of a continue. |
Replay saving |