Control details


Main weapon: Tiny Wish
               Chain-fires multiple bullets forwards. A basic attack, effective at any range.
The foam which spreads from the point of impact deals light damage, but the attack deals only moderate damage overall.

               Chain-fires automatically for 12 frames (0.2 seconds) after the button is pressed.
(Thus, the most rapid fire may be achieved by pressing the button 5 times per second.)

               Individual bullet damage rises with SOL level.
               Rate of fire rises with LUNA level.
(Individual bullet damage falls, but total damage rises.)

               Chain-fire drains LUNA. LUNA begins to recover 4 frames after ceasing fire.
Thus, with care and good timing, limited LUNA can be made to last.
Main weapon. Somewhat weak.


Main weapon 2: Forbidden Shell      
               Hold main shot for more than 0.2 seconds and release to activate this close-ranged attack.
It is similar in structure to the suppression radius, but with much greater area and power.

               Remains active for half the time it was charged, to a maximum of 5 seconds.
Main weapon 1 is not usable while it is active.
However, by tapping main shot twice quickly you may switch to Forbidden Shell Break.
(Damage is doubled, duration is reduced to one third, and radius grows slightly.)

Forbidden Shell Forbidden Shell Break


Subweapon: Reality Hedge
               Fires sharp, guided projectiles across a wide area.
Can provide some amount of auxiliary damage.
For Subweapon 2: switches to Reality Hedge Rotating Theatre if the second gauge
level is full. Fires numberous black needles, which leave trails as they fly through the air.
The needles track enemies, and rather than disappearing when they hit, continue to patrol the area for more targets.
Though their burst damage is small, they can deal large amounts of damage if left for long enough.
Tracking bullets Rotating Theatre


Subweapon: Nimbus Cluster
               A diffuse, lasting attack.
Effective as an auxiliary attack against stationary targets, or as a defense against missiles and other destructible ordnance.
For Subweapon 2: switches to Nimbus Cluster Yellow Blank if the second gauge level
is full. Fires a golden nimbus forwards. That nimbus alone deals a fair amount of damage.
Those inside the nimbus receive no interference from other objects (they cannot collide), effectively rendering them invincible.
It begins to break down 2 seconds after activation. It does not destroy enemy bullets, so be aware.
A lasting attack Yellow Blank


Discharge: Azure Lotus
              Consumes all SOL to mow down enemies across a vast area.
              Only usable at SOL level 3 or higher, and duration is much greater at higher levels.
              Destroys enemy bullets, and grants invulnerability after use.
              Reduces STELLA in proportion with bullets destroyed and current STELLA level.
Will destroy almost everything in its path. Use with care.