Control details |
Chain-fires multiple bullets forwards. A basic attack, effective at any range. The foam which spreads from the point of impact deals light damage, but the attack deals only moderate damage overall. | |
Chain-fires automatically for 12 frames (0.2 seconds) after the button is pressed. (Thus, the most rapid fire may be achieved by pressing the button 5 times per second.) | |
Individual bullet damage rises with SOL level. | |
Rate of fire rises with LUNA level. (Individual bullet damage falls, but total damage rises.) | |
Chain-fire drains LUNA. LUNA begins to recover 4 frames after ceasing fire. Thus, with care and good timing, limited LUNA can be made to last. |
Hold main shot for more than 0.2 seconds and release to activate this close-ranged attack. It is similar in structure to the suppression radius, but with much greater area and power. | |
Remains active for half the time it was charged, to a maximum of 5 seconds. Main weapon 1 is not usable while it is active. However, by tapping main shot twice quickly you may switch to Forbidden Shell Break. (Damage is doubled, duration is reduced to one third, and radius grows slightly.) |
Fires sharp, guided projectiles across a wide area. Can provide some amount of auxiliary damage. | |
For Subweapon 2: switches to Reality Hedge Rotating Theatre level is full. Fires numberous black needles, which leave trails as they fly through the air. The needles track enemies, and rather than disappearing when they hit, continue to patrol the area for more targets. Though their burst damage is small, they can deal large amounts of damage if left for long enough. |
A diffuse, lasting attack. Effective as an auxiliary attack against stationary targets, or as a defense against missiles and other destructible ordnance. | |
For Subweapon 2: switches to Nimbus Cluster Yellow Blank is full. Fires a golden nimbus forwards. That nimbus alone deals a fair amount of damage. Those inside the nimbus receive no interference from other objects (they cannot collide), effectively rendering them invincible. It begins to break down 2 seconds after activation. It does not destroy enemy bullets, so be aware. |